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ORSAT by F1NSK is online

Started by F1NSK, Feb 02, 2026, 07:32 PM

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Emmanuel SV1BTL

#15
Well Erc, please check once more from your side. Do you have audio???
Would it be better to participate in our Viber group so to change instant messages?

QuoteSysops can also use the Viber group of PhantomSDR+ (https://invite.viber.com/?g2=AQB1mPucebicwFaAUx1TEP9kvmfSeeQIywtE5do%2FNSvmgKS3Gyz2skTqf3dEYh%2Fh) for instant messaging.

P.S. Ok, fixed the audio level, a limiter is added too.
Too many recalibrations to make it work for everybody.

Emmanuel SV1BTL

Eric, I want to thank you for the code, it is already implemented as v.3.9.0 and works now for me and Darko.
So, a second 'antenna' in Croatia.  8)

F1NSK

Hello Guy's !

Audio and Smeter works perfect.

But I've discover an issue on Waterfall. (bad response and some freeze when zooming on Aether)

Work in progress during this week to solve the problem.

Thank's and 73's
My best friend is Claude !!

Emmanuel SV1BTL

#18
Quote from: F1NSK on Aug 31, 2026, 03:38 PMAudio and Smeter works perfect.

But I've discover an issue on Waterfall. (bad response and some freeze when zooming on Aether)

Work in progress during this week to solve the problem.

The maximum has already been achieved Eric. I'll post the newer version tomorrow. Work on our newer version, when it will be released.

P.S. your initial code has been modified many times, so to readjust the s-meter, frame rate, gain etc, etc, and to make it work with the installers of the other distro's too. So please, take the newer code to work with it and when something is ready, just push a message. Working in parallel is not a good idea.

F1NSK

Hello Emmanuel

Upgraded to 3.9.0

Kiwi bridge don't work with my real Aether. no audio and zoom issues.

Your kiwi bridge is ehanced so i've take it as base to make a new one.


Audio OK
Smeter OK
Zoom in Aether Ok
Ehanced waterfall display in Aether

Results are similar to a true Kiwi and after 2 or three days of test i will announce Phantom link to my friends on the Aether group.

Put the new bridge_kiwi.sh in SRC/
Stop server
Recompile and restart !  :D

73's
My best friend is Claude !!

Emmanuel SV1BTL

Quote from: F1NSK on Sep 01, 2026, 01:37 PMUpgraded to 3.9.0
Kiwi bridge don't work with my real Aether. no audio and zoom issues.

I don't understand Eric. The kiwi_bridge.h file of the repo does not work with your Aether? And you've made a new one?

F1NSK

Yes Sir !! :D  :D

Based on your 3.9.0 kiwi_bridge.
My best friend is Claude !!

Emmanuel SV1BTL

#22
OK, Eric. Please try this file. It is a mixed between your and the repo, made just now by Claude and already tested in my instance.

It is very strange that the file of the repo does not work for you. It is working to all sysops that they have installed it, and checked with AetherSDR.

Emmanuel SV1BTL

P.S. Please come to this viber group for Sysops of PhantomSDR. We can change direct messages and it is easier to solve these problems.
Forum is very good, but there is a delay between questions and answers.
You can write in French - translator do the rest. Darko for example writes in Croatian.  8)

Emmanuel SV1BTL

#24
Just tuned in your websdr via AetherSDR. No sound at all.
Please check the .toml file you use. you must add these lines at the end:

[kiwi_emulation]
enabled      = true
audio_gain    = 60.0    # dB, Kiwi clients only. 0 = untouched.
wf_cal        = 0.0  # dB, display taste. 0 = agrees with the S-meter.
wf_fps_max    = 23      # frames/s. 23 is the protocol maximum.
# smeter_offset = 5.0  # dB. Defaults to input.analog_smeter_offset.

F1NSK

My live phantom is on "stock" 3.9.0.

I will correct tonight at Home
My best friend is Claude !!

Emmanuel SV1BTL

#26
v.3.9.0 to work with Audio needs these in the used .toml file:

[kiwi_emulation]
enabled      = true
audio_gain    = 60.0    # dB, Kiwi clients only. 0 = untouched.
wf_cal        = 0.0  # dB, display taste. 0 = agrees with the S-meter.
wf_fps_max    = 23      # frames/s. 23 is the protocol maximum.
# smeter_offset = 5.0  # dB. Defaults to input.analog_smeter_offset.

everybody else using these settings (in v.3.9.0) HAS Audio!
It is written in the instructions and in the demo .toml files in the repo....

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